Senin, 14 November 2011

Ebook Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan

Ebook Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan

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Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan

Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan


Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan


Ebook Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan

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Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan

About the Author

Karl Bunyan's first adventure game was published in 1990 on the ZX Spectrum, and he's been developing games ever since. Bunyan created HTML5 prototypes for the Game Show Network's Facebook gaming platform, and he is currently the owner of Wedu Games, an independent firm that builds web and mobile games.

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Product details

Paperback: 224 pages

Publisher: No Starch Press; 1 edition (March 23, 2015)

Language: English

ISBN-10: 1593275757

ISBN-13: 978-1593275754

Product Dimensions:

7 x 0.6 x 9.2 inches

Shipping Weight: 13.6 ounces (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#768,005 in Books (See Top 100 in Books)

I got as far as chapter 1 and had to stop because the Modernizr program no longer works the way it is supposed in this book. Yes, I could download the authors modernizr (and have) to get the examples to work, but I don't want to learn how it USED TO BE. I want to learn how to build games. The author was contacted, but he never wrote back on a workaround to the problem and hasn't updated the errata on the book yet for workarounds. If I were you, I would save my money. Technology is moving too fast for IT books. I already know that, but wasted my money on this book anyway.

This book needs a few updates. The first chapter has you set up the Modernizr javascript lib but their website is totally different now and the instructions in the book no longer work. Second, the use of Modernizr.load has been deprecated and that call actually uses yepnope.js which is no longer supported or even available for download. I could find no updates or blog posts from Karl to help readers through these changes and no way to contact Karl directly.I think this book has a lot of promise and I was really looking forward to running through it but I think without updates in at least this area it is not worth the reader's time and I would avoid purchase.

Now this is what I'm looking for...packed with goodies, and using languages I'm already good with. If you're good with javascript but jQuery looks greek to you, this is where you begin. It is packed with examples that don't make me cross my eyes trying to figure them out.

Well done tutorial! Was expecting a canvas based tutorial but that is covered later in the book.

No Starch Press has published a number of programming books that impress me, both in their depth and in their accessibility.Build an HTML5 Game is intended for people who already have a basic familiarity with HTML, CSS, and JavaScript. This book takes you beyond the typical “let’s introduce tags and build basic web pages” stuff you usually see and walks the reader through building an entire browser-based game, start to finish. The programming starts immediately in Chapter 1, which is cool. All the important facets are covered from sprite animation, transitions and transforms, game logic, levels and sound, and quite a bit more.The reader who is most likely to benefit is the one who has at least a little programming experience, but wants to broaden their skills with an entry into game development. To that end, I suggest you already have a little experience making web sites and using JavaScript and jQuery. If you have previous experience developing Flash games and want to move to the present and future with HTML5, you will also find this book useful and an enjoyable way to get started.I really enjoyed reading Build an HTML5 Game. The writing is clear and easy to follow, the examples are good, and the concepts provide a solid foundation on which you can build. This is not a comprehensive “everything you will ever need or want to know about game programming” sort of book, but rather a clean and enjoyable entry that helps you over the first hurdle of writing that first game. It then gives you ideas and tips to help you know what else is out there so you have a bit of a roadmap to continue learning as you figure out what sorts of games you want to create.

Thank you No Starch Press for sending us a copy of this book to review!My kids have learned many programming languages like JavaScript and Ruby thanks to the helpful books published by No Starch Press. Build an HTML5 Game assumes that you are familiar with HTML, CSS, and JavaScript, and will teach you how to create a game from start to finish using them. You don't have to be an advanced coder to read this book, but some foreknowledge will go a long way since you won't be learning the basics of these programming/scripting languages.This 198 page book written by Karl Bunyan will teach you how to make a browser based bubble popping game similar to Bust-A-move. There are eight chapters and the first seven are dedicated to programming the game while the final chapter discusses other HTML5 capabilities such as retrieving data, webSockets, WebGL (for 3D) and security. The final chapter also makes some suggestions on other games HTML5 would be well suited for including solitaire, platformers and match-3 games like Bejeweled.You won't be getting any history lessons as the first chapter has you diving in and coding right away. Some of the goals achieved during the development process include randomizing the game board, calculating the firing angle and stopping point for the bubbles fired, dealing with collisions, keeping track of the score and handling new levels and the game's ending.Throughout the book, there are many helpful explanations and points to consider. While the author recommends using Google's jQuery files, we have found the program to run better with them hosted locally. The source code is readily available to download and view if you're stuck and can't figure out why the game isn't running.The price of the physical copy is a reasonable $22 which is much cheaper than taking a college course on browser based game development. The Kindle version is even cheaper at less than $14.

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